emerging

Kaleidoscopic Media Convergence

Media formats are blurring, creating hybrid experiences across various platforms and surfaces, including gaming and even vehicles.

Detailed Analysis

The traditional boundaries between media channels are dissolving, leading to a convergence of content, platforms, and screens. This shift is evident in the emergence of hybrid media experiences, where different media formats are combined to create richer, more interactive experiences for users. As the report highlights, "games are social media, and cars are games." This blurring of lines requires a shift in perspective, moving beyond traditional siloed channels like TV, radio, and outdoor to view touchpoints as surfaces, locations, and objects with messaging potential. This trend is further exemplified by startups like Treepli, which integrates e-commerce into travel influencer content, and Tiplay, which transforms EV screens into gaming consoles during charging. These examples demonstrate the increasing integration of media into various aspects of life, creating new opportunities for brands to engage with consumers. The report emphasizes the need to embrace this "fuzzy" and multimodal nature of media, recognizing that "every piece of content [is] seemingly a solid, liquid and gas simultaneously."

Context Signals

Influencer market projected to be worth $40bn-$100bn in the next decade. Gaming is a $200 billion industry with 3.3 billion players globally. Commentary on how users should spend time while waiting for EVs to charge.

Edge

Brands can leverage in-car gaming experiences to create captive audience engagement. Integration of shoppable media within immersive AR/VR experiences. Personalized, AI-powered content recommendations delivered across multiple devices and platforms based on real-time context.
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At Slush, we saw that games are social media, and cars are games.